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Unity 6 Shaders and Effects Cookbook, 5th Edition (PDF)

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Free Download Unity 6 Shaders and Effects Cookbook - Fifth Edition: Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact, 5th Edition
English | 2024 | ISBN: 1835468578 | 532 pages | True PDF | 63.42 MB
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran​

Key Features:
- Explore Shader Graph to develop expertise in post-processing and advanced shading
- Unlock shortcuts to achieve AAA shader quality without complex algorithms
- Become proficient in Unity's latest tools, including VFX Graph and Unity Muse
Book Description:
Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape.
Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you'll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
What You Will Learn:
- Understand the principles of shaders, along with how to work in Shader Graph
- Harness URP and HDRP packages for efficient shader creation
- Enhance game visuals with modern shader techniques
- Optimize shaders for performance and aesthetics
- Master the math and algorithms behind the commonly used lighting models
- Transform your game's atmosphere with the Post Processing Stack
- Develop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques
Who this book is for:
This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.

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